This is my shrine for Madou Monogatari and Puyo Puyo! Mostly the Compile era, though.

What's Madou Monogatari? And if I don't know enough already, what's Puyo Puyo?

Madou Monogatari is an RPG series created at Compile, by Kazunori Yonemitsu. Before, or perhaps always outside of the Madou/Puyo franchise, Compile was a development studio mainly known for sci-fi shmups. With this in mind, although Madou doesn't seem like anything special for the time, perhaps just another "90's fantasy anime" game series comparable to Dragon Quest, but this was a radical departure from what Compile was known for. Most of the RPGs under this "Madou Monogatari" name were first-person dungeon crawlers, but even when they weren't, the main gameplay gimmick was that there were no visible numbers for stats. You more or less had to know how your character or the enemies were doing based on their sprites or dialogue. The only game in the series to not abide by this gimmick was the final entry, simply titled "Madou Monogatari" and released for the Sega Saturn. Puyo Puyo is the name this franchise mostly exists under today. It started as a simple single-player puzzle game with a Madou Monogatari theme, a move inspired by Dr. Mario. The arcade game developed in collaboration with SEGA, however, really cemented Puyo as a competitive multiplayer game. With this move, it very quickly overshadowed the parent series, and although the two coexisted up until 1998 (with Compile's last Puyo game releasing in 2000), the ''Puyo Puyo'' trademark, including its characters that actually come from Madou Monogatari, is what is owned by SEGA. Under Compile, the two names were used somewhat interchangeably, but a lot of the general public was not aware of Puyo's origins in Madou. That's probably still true to this day, where Puyo Puyo has been one of the most iconic video games within Japanese pop culture since the early 90's. SEGA currently owns the Puyo Puyo series, including the Madou Monogatari characters which appeared in it, but the Madou Monogatari series itself is owned by D4Enterprise alongside the rest of Compile's non-Puyo catalog. The two collaborate for Madou-related releases on occassion, but the Madou series has mostly remained dormant as far as new games go. 2013's Sorcery Saga: Curse of the Great Curry God, an attempt to reboot the series as a roguelike with imitations of characters from both the Compile and SEGA eras, didn't light the world on fire, and isn't looked at fondly by most fans. 2024 will see a return to the original Madou universe in Madou Monogatari: Fia and the Mysterious School, which features many former Compile employees on the staff, but moves the timeline forward with a mostly new cast. The first entry in the franchise was Madou Monogatari 1-2-3, which first released for MSX in 1990. The first _release_ of this game, however, was a demo in Compile's "Disc Station" magazine + floppy disk combo. The "1-2-3" in the title refers to how the game is divided by 3 episodes. They can be played in any order, but I believe playing them in chronological order had bonuses like stats carrying over through Arle's different adventures. In a nutshell, Episode 1 is about Arle's trial to graduate magic school kindergarten, Episode 2 is an escape from dark mage Schezo Wegey's dungeon leading into a treasure hunt where the "treasure" was actually the friendship of Satan's Carbuncle, and Episode 3 is shortly after, establishing a one-sided rivalry with martial artist Rulue, and the love triangle between her, Satan, and Arle (ew). That leads me into a big question, though...

What are these games about?

Even in its current status where the Puyo Puyo games make up the majority of the franchise's output, I think the "Madou Monogatari" title has remained an appropriate descriptor. This really is, as Wikipedia's transliteration puts it, "a story of sorcery." Magic and the occult, particularly the craft of sorcery, are the main driving forces throughout the narratives of the franchise, even as the later ''Puyo'' games have mixed in characters and settings who do not subscribe to traditional fantasy. For example, ''Puyo Puyo 7'' mainly takes place in a world inspired by the real world, with characters including three middle school students and a cosmic entity serving as that game's antagonist. Other themes, such as parallel universes/dimensions (the ''Puyo Puyo Tetris'' games specify that Tetris exists in a different dimension from the Puyo-based universes), memories, and how feelings trascend interdimensional amnesia, are also observable. Utako Yoshino, a freelance writer who has written for ''Puyo Puyo'' games and other media, has expressed that they are very difficult to work with in terms of showing continuity and character growth in the games, but you can make some of that out if you look for it. If SEGA is strict in senses such as that, then Compile was pretty much the opposite. A bio for original protagonist Arle Nadja more or less said that "her backstory is different depending on the game". They were pretty open about that they were not very concerned with consistency in the Madou world or storyline. Most people accepted this, but one writer at Compile was allowed to officially publish his interpretation of the franchise, attempting to weave the ''Madou'' and ''Puyo'' games together into one timeline. This was known as the...

The "Madou Monogatari Chronology"

This is where things get much more complicated.
Kenji Oda was a writer at Compile, who had a few high creative roles in Madou/Puyo games, but perhaps most notably worked on the "True Madou Mongatari" light novel series. Included in the first volume of this series was the first edition of the Madou Monogatari Chronology, which is the only timeline that has ever publicly been released for the franchise. A lot of it is simply placing the existing games about where we already knew they would go, like that any version of Madou Monogatari 1 would be 10 years before Madou Monogatari 2. However, a lot of the timeline is backstory to the universe which was not shown in any media, taking the Judeo-Christian themes and concepts already present in the franchise much farther. In Oda's timeline, it is established that main antagonist Satan, as in the Bible, is a fallen angel who used to be named Lucifer. He was in love with a woman named Lilith, a powerful mage who seemed to have lead humanity in the war against the heavens. As a last resort, Lilith used an artifact called the Seraphim Orb to create the World of Sorcery, the homeworld of most characters established at this point. It is in Oda's writing, however, where characters were first established as able to come from universes besides that of Atle. Ragnus Bisashi, who in the ''Puyo Puyo'' series was mostly used to joke about Dragon Quest, is played straight in the True Madou series and Sega Saturn game, where he is shown to come from darker fantasy realm known as Gaiearth. This is honestly a move that I respect a lot, and one that I believe is considered canon by SEGA when he is described as "an otherworldly hero." From my observation of the fanbase, Kenji Oda's vision for the franchise is no longer taken as canon at face value, but certain aspects have still made their way into SEGA's Puyo games and are part of some fans' headcanons for the setting and characters. In a nutshell, the canon for the games under Compile is very loose and ultimately doesn't matter much, but the SEGA games (beginning with ''Puyo Puyo Fever'') paint a clearer picture for story stuff, and their canon timeline from that point on is about the same as the release order. But as for me, I really admire Oda's attempt to bring the franchise's universe at that point out of the status quo of its first game, with its many holes, even if his writing starts to lose people around explaining the ''Madou-Puyo'' split with a reset of that universe. But the hints that it still matters at least a little in SEGA's run are there.

Our hero, Arle Nadja

One of my favorite parts of ''Madou'' is its main character, Arle! She's the protagonist of most of its games, as well as Compile's run of ''Puyo''. SEGA has introduced more protagonists that have taken priority over her in the past, but it seems they are now more or less equal, with Arle getting somewhat more focus in promotion of the franchise as its original face. Admittedly, she's not the deepest RPG protagonist you'll find, filling the role of a straight man in a comedic setting full of eccentric characters and monsters, so she exchanges a lot of bits and quips between herself and her foes. But I still find her very cool! Her backstory was not that firmly established by Compile, with the ''All About Puyo Puyo Tsu'' even admitting it varies between games. But the general gist is that she was granted magical capabilities by fairies while lost in the forest at 4 years old, which she used to fight her way back to her grandma's house. By age 6, she was ready to graduate magic school kindergarten, and most versions of her graduation exam are depicted as scaling a tower full of monsters and other obstacles. 10 years later, at 16, she escaped the dungeon of Schezo Wegey and befriended Carbuncle, the treasure of Lyla's Ruins. Not too long after, she found a rival in Rulue, who seeks the affection of Satan (appropriately censored as "the Dark Prince" in English), who loves Arle ('''ew''') and owned Carbuncle before her. Seeing Arle with Carbuncle made her think she was married to Satan, so she orders her bodyguard Minotauros after her. Long story short, they do become friends, with Rulue becoming a new student at Arle's magic school, but with the intent to impress Satan in being a skilled mage. That is about where the status quo the ''Puyo Puyo'' games were built upon lands. From here, you can go from Arle learning the spell Owanimo, which she uses to play Puyo, to ''Puyo Puyo SUN's'' plot involving Arle stopping Satan-induced climate change, up to the many cross-dimensional crises that follow her mysterious transporting to the world of Primp in ''Puyo Puyo Fever''. But Kenji Oda had a few tricks up his sleeve. His writing for ''Madou Monogatari: Chaotic Final Exam''', the ''True Madou Monogatari'' novels, and the aforementioned Chronology extend the story beyond the original and prequel trilogies. While ''True Madou'' has not been fully translated, we the English-speaking fans know the plot of ''Chaotic Final Exam'' concerns a being known as the Phantom God, the creator of Arle's world her apparent ancestor Lilith, and the Seraphim Orb, a powerful artifact which she used to create the world in the midst of ruin in the real world. The Chronology states how Arle, at around 20 would have to go against the Creator, a supreme deity who created the universe Lilith was from. This battle lasted 500 years, and resulted in Satan recreating the Madou World and everyone in it, Arle included, frozen in time. Do what you will with this information. But, yes, I love Arle! I guess I'm just a sucker for a cute anime fantasy hero, and she has a cool factor for beating up Satan regularly and debatably killing a god. Her favorite food is curry, too!

Further Reading/Resources

The English-speaking fanbase for Puyo Puyo has gone from very niche but passionate, to less niche and more passionate! Here are better fan resources if this personal page piqued your interest.